Hey {{ Preferred First Name | Designer }},

Welcome to the final issue of Signposted!

I wanted to thank you for reading these 23 issues over the last few years. I’ve tried a lot of things, learned a lot, and I hope you have too through these issues. But as some of you know, I’m winding down and streamlining my content creation to focus on a couple places: Linkedin & Patreon. With that, the discord has been closed, and Signposted will no longer have additional issues.

It’s not all waterworks here, as I’m still creating content, just in fewer places:

Scott Fine Game Design Patreon

My Patreon is where everything lives. A FREE membership gets you early access to issues of the Game Design Notes, as well as anything new I create for social media (like short form videos). The paid membership gets you access to the monthly AMA and a subscriber only chat where I’m building out a community of game designers.

Scott Fine Game Design Notes

I’ve started a new, much smaller newsletter on LinkedIn focused around notes and insights from games I’m currently playing. The first couple issues cover Dispatch’s dispatching system and compare death/recovery systems from Dark Souls and Hollow Knight.

Scott Fine Game Design Archive

This is a fun newsletter where I revisit some of my old blog posts from the SFGD blog. If you haven’t read any of them, this is a great place to get long form content breaking down systems in games.

And of course, if we’re not connected already, please make sure to connect with me via LinkedIn.

❤️ I hope you enjoyed your time reading Signposted, I enjoyed writing each issue. ❤️

I’ll see you around.

-Scott

A special thanks to Andreas, as he financially supported Signposted and kept the lights on for a very long time.

Signposted Producer

Andreas Lopez

Thanks again, you’re a real hero.

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